diff --git a/BungeeCord-Patches/0069-Temp-26.3-pre-3-protocol-support.patch b/BungeeCord-Patches/0069-Temp-26.3-rc-1-protocol-support.patch similarity index 96% rename from BungeeCord-Patches/0069-Temp-26.3-pre-3-protocol-support.patch rename to BungeeCord-Patches/0069-Temp-26.3-rc-1-protocol-support.patch index 867038ad2..e8726fc4f 100644 --- a/BungeeCord-Patches/0069-Temp-26.3-pre-3-protocol-support.patch +++ b/BungeeCord-Patches/0069-Temp-26.3-rc-1-protocol-support.patch @@ -1,21 +1,21 @@ -From 0575950aa506138ce0ceac64e2f0a47f1cac17f8 Mon Sep 17 00:00:00 2001 +From e5112843f617a4b5b5bc3c7de5641c45906e59cd Mon Sep 17 00:00:00 2001 From: Shane Freeder Date: Fri, 4 Sep 2026 22:24:49 +0200 -Subject: [PATCH] Temp: 26.3-pre-3 protocol support +Subject: [PATCH] Temp: 26.3-rc-1 protocol support Adds MINECRAFT_26_3 behind the existing net.md_5.bungee.protocol.snapshot -flag, using the snapshot protocol number (0x40000000 | 335) as upstream does +flag, using the snapshot protocol number (0x40000000 | 336) as upstream does during a pre-release cycle, and remaps the packets whose ids moved. Relative to 26.2, 26.3 inserts post_effects into both the configuration and -game clientbound tables, swing_animation into the game clientbound table, and, -as of pre-3, add_transient_block at game clientbound 0x25. That last one sits -low enough to shift almost the whole table, so 25 of the game clientbound -packets we register move, on top of the 7 configuration ones. Serverbound is -unaffected for us, as the punch/swing shuffle sits in the 0x2E-0x3F window we -do not register in, and CustomClickAction at 0x44 is above it. Every id was -checked against the registration order in GameProtocols and -ConfigurationProtocols rather than the protocol summary. +game clientbound tables, swing_animation into the game clientbound table, and +add_transient_block at game clientbound 0x25. That last one sits low enough to +shift almost the whole table, so 25 of the game clientbound packets we register +move, on top of the 7 configuration ones. Serverbound is unaffected for us, as +the punch/swing shuffle sits in the 0x2E-0x3F window we do not register in, and +CustomClickAction at 0x44 is above it. Every id was checked against the +registration order in GameProtocols and ConfigurationProtocols rather than the +protocol summary. CommonPlayerSpawnInfo, which Login and Respawn both embed, is the one packet payload change. gameType moved from a byte to a var int, and previousGameType @@ -36,6 +36,10 @@ post_effects suggestion provider; those are keyed by name rather than index and unknown names are rejected outright, so it is registered as a dummy for every version. +rc-1 is a protocol number bump only: nothing under network/ changed between +pre-3 and rc-1, and the argument type and suggestion provider registries are +untouched, so only the constant moves. + This is temporary and should be dropped once upstream adds 26.3 support. diff --git a/protocol/src/main/java/net/md_5/bungee/protocol/DefinedPacket.java b/protocol/src/main/java/net/md_5/bungee/protocol/DefinedPacket.java @@ -374,14 +378,14 @@ index b6779092..896466ec 100644 TO_SERVER.registerPacket( diff --git a/protocol/src/main/java/net/md_5/bungee/protocol/ProtocolConstants.java b/protocol/src/main/java/net/md_5/bungee/protocol/ProtocolConstants.java -index 31d04a0e..089a56ee 100644 +index 31d04a0e..98c607cb 100644 --- a/protocol/src/main/java/net/md_5/bungee/protocol/ProtocolConstants.java +++ b/protocol/src/main/java/net/md_5/bungee/protocol/ProtocolConstants.java @@ -56,6 +56,7 @@ public class ProtocolConstants public static final int MINECRAFT_1_21_11 = 774; public static final int MINECRAFT_26_1 = 775; public static final int MINECRAFT_26_2 = 776; -+ public static final int MINECRAFT_26_3 = 1073742159; ++ public static final int MINECRAFT_26_3 = 1073742160; public static final List SUPPORTED_VERSIONS; public static final List SUPPORTED_VERSION_IDS;