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409 lines (332 loc) · 16.1 KB
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#include "bitboards.h"
#include <iostream>
using namespace std;
#ifdef _MSC_VER
#include <intrin.h>
#pragma intrinsic(_BitScanReverse64)
#pragma intrinsic(_BitScanForward64)
#pragma intrinsic(__popcnt64)
#endif
bitboard mask::MagicRookMoves[64][MAGIC_ROOK_SIZE]; //16384
bitboard mask::MagicBishopMoves[64][MAGIC_BISHOP_SIZE]; //2048
bitboard quickhash(bitboard bb, bitboard key, int bits){
//Taken with permission from Exacto 0.e source code:
return (((bb*key) >> (64 - bits)));
}
#include <vector>
void generateMagicBishopVariations(bitboard ** &varMask, bitboard ** &varAttacksMask) {
//bitboard varMask[64][64];
//bitboard varAttacksMask[64][64];
bitboard i;
int bit;
bitboard mask;
bitboard varCount;
vector<int> MaskBits;
vector<int> IndexBits;
int bitCount[64];
for(bit = 0; bit < 64; bit++) {
mask = mask::MagicBishopMask[bit];
bitboard temp = mask;
while(temp) {
int b = bitscan_msb(temp);
MaskBits.push_back(b);
temp^=b; }
bitCount[bit] = bitcount(mask);
varCount = (((bitboard)1) << bitCount[bit]);
for(i=0; i < varCount; i++) {
varMask[bit][i] = 0;
bitboard t=i;
while(t) {
int b = bitscan_msb(t);
IndexBits.push_back(b);
t^=b; }
for(int j=0; j < IndexBits.size(); j++) {
varMask[bit][(int)i] |= (((bitboard)1) << MaskBits[IndexBits[j]]);
}
int j;
for (j=bit+9; j%8!=7 && j%8!=0 && j<=55 && (varMask[bit][i] & (((bitboard)1) << j)) == 0; j+=9);
if (j>=0 && j<=63) varAttacksMask[bit][i] |= (((bitboard)1) << j);
for (j=bit-9; j%8!=7 && j%8!=0 && j>=8 && (varMask[bit][i] & (((bitboard)1) << j)) == 0; j-=9);
if (j>=0 && j<=63) varAttacksMask[bit][i] |= (((bitboard)1) << j);
for (j=bit+7; j%8!=7 && j%8!=0 && j<=55 && (varMask[bit][i] & (((bitboard)1) << j)) == 0; j+=7);
if (j>=0 && j<=63) varAttacksMask[bit][i] |= (((bitboard)1) << j);
for (j=bit-7; j%8!=7 && j%8!=0 && j>=8 && (varMask[bit][i] & (((bitboard)1) << j)) == 0; j-=7);
if (j>=0 && j<=63) varAttacksMask[bit][i] |= (((bitboard)1) << j);
}
}
}
/*
void initializeMagicBishops() {
//First:
bitboard varMask[64][64];
bitboard varAttacksMask[64][64];
bitboard i;
int bit;
bitboard mask;
bitboard varCount;
vector<int> MaskBits;
vector<int> IndexBits;
int bitCount[64];
for(bit = 0; bit < 64; bit++) {
mask = mask::MagicBishopMask[bit];
bitboard temp = mask;
while(temp) {
int b = bitscan_msb(temp);
MaskBits.push_back(b);
temp^=(((bitboard)1) << b); }
bitCount[bit] = bitcnt(mask);
varCount = (((bitboard)1) << bitCount[bit]);
for(i=0; i < varCount; i++) {
varMask[bit][i] = 0;
bitboard t=i;
while(t) {
int b = bitscan_msb(t);
IndexBits.push_back(b);
t^=(((bitboard)1) << b); }
for(int j=0; j < IndexBits.size(); j++) {
varMask[bit][(int)i] |= (((bitboard)1) << MaskBits[IndexBits[j]]);
}
int j;
for (j=bit+9; j%8!=7 && j%8!=0 && j<=55 && (varMask[bit][i] & (((bitboard)1) << j)) == 0; j+=9);
if (j>=0 && j<=63) varAttacksMask[bit][i] |= (((bitboard)1) << j);
for (j=bit-9; j%8!=7 && j%8!=0 && j>=8 && (varMask[bit][i] & (((bitboard)1) << j)) == 0; j-=9);
if (j>=0 && j<=63) varAttacksMask[bit][i] |= (((bitboard)1) << j);
for (j=bit+7; j%8!=7 && j%8!=0 && j<=55 && (varMask[bit][i] & (((bitboard)1) << j)) == 0; j+=7);
if (j>=0 && j<=63) varAttacksMask[bit][i] |= (((bitboard)1) << j);
for (j=bit-7; j%8!=7 && j%8!=0 && j>=8 && (varMask[bit][i] & (((bitboard)1) << j)) == 0; j-=7);
if (j>=0 && j<=63) varAttacksMask[bit][i] |= (((bitboard)1) << j);
}
}
//Second:
bitboard validmoves;
bitboard var;
int count;
int j, magicIndex;
for(bit=0; bit<=63; bit++) {
count = bitcnt(mask::MagicBishopMask[bit]);
var = ((bitboard)1) << count;
for(i=0; i < var; i++) {
validmoves = 0;
magicIndex = (int)(varMask[bit][i] * mask::MagicBishopNumbers[bit]) >> mask::MagicBishopShift[bit];
for(j = bit+9; j%8!=0 && j<=63;j+=9) {validmoves |= (((bitboard)1) << j); if ((varMask[bit][i] &(((bitboard)1) << j))!=0) break; }
for(j = bit-9; j%8!=7 && j>=0; j-=9) { validmoves |= (((bitboard)1) << j); if ((varMask[bit][i] & (((bitboard)1) << j)) != 0) break; }
for (j=bit+7; j%8!=7 && j<=63; j+=7) { validmoves |= (((bitboard)1) << j); if ((varMask[bit][i] & (((bitboard)1) << j)) != 0) break; }
for (j=bit-7; j%8!=0 && j>=0; j-=7) { validmoves |= (((bitboard)1) << j); if ((varMask[bit][i] & (((bitboard)1) << j)) != 0) break; }
mask::MagicBishopMoves[bit][magicIndex] = validmoves;
}
}
}
*/
bitboard findMagicBishop(int square, int bits) {
//Due to laziness, this was taken with permission from Exacto 0.e source code:
bitboard magic, x, y, nw_occ, sw_occ, se_occ, ne_occ;
int o, nw = 0, sw = 0, se = 0, ne = 0, i, j, k, l, m, n;;
bool incomplete = true;
i = square % 8;
j = (square - i) / 8;
if((i > 1) && (j < 6)) nw = (i - 1 <= 6 - j) ? i - 1 : 6 - j; //min(i - 1, 6 - j);
if((i > 1) && (j > 1)) sw = (i - 1 <= j - 1) ? i - 1 : j - 1; //min(i - 1, j - 1);
if((i < 6) && (j > 1)) se = (6 - i <= j - 1) ? 6 - i : j - 1; //min(6 - i, j - 1);
if((i < 6) && (j < 6)) ne = (6 - i <= 6 - j) ? 6 - i : 6 - j; //min(6 - i, 6 - j);
bitboard all_set = 0xffffffffffffffff;
while(incomplete) {
incomplete = false;
for(i = 0; i < MAGIC_BISHOP_SIZE ; i++) mask::MagicBishopMoves[square][i] = all_set;
magic = mask::MagicBishopNumbers[square];
for(k = 0; k <= ((((bitboard)1) << nw)-1); k++){
for(l = 0; l <= ((((bitboard)1) << sw)-1); l++) {
for(m = 0; m <= ((((bitboard)1) << se)-1); m++) {
for(n = 0; n <= ((((bitboard)1) << ne)-1); n++ ) {
nw_occ = 0;
sw_occ = 0;
se_occ = 0;
ne_occ = 0;
for(o = 0; o <= nw; o++) nw_occ += ((k & (((bitboard)1) << o)) << (square + ((6*o) + 7)));
for(o = 0; o <= sw; o++) sw_occ += ((l & (((bitboard)1) << o)) << (square - ((10*o) + 9)));
for(o = 0; o <= se; o++) se_occ += ((m & (((bitboard)1) << o)) << (square - ((8*o) + 7)));
for(o = 0; o <= ne; o++) ne_occ += ((n & (((bitboard)1) << o)) << (square + ((8*o) + 9)));
x = nw_occ + sw_occ + se_occ + ne_occ;
y = 0;
for(o = square, i = o%8, j = (o-i)/8; (i > 0) && (j < 7) && (((((bitboard)1) << o) & x) == 0); i = o % 8, j = (o-i)/8){o += 7; y += (((bitboard)1) << o);}
for(o = square, i = o%8, j = (o-i)/8; (i > 0) && (j > 0) && (((((bitboard)1) << o) & x) == 0); i = o % 8, j = (o-i)/8){o -= 9; y += (((bitboard)1) << o);}
for(o = square, i = o%8, j = (o-i)/8; (i < 7) && (j > 0) && (((((bitboard)1) << o) & x) == 0); i = o % 8, j = (o-i)/8){o -= 7; y += (((bitboard)1) << o);}
for(o = square, i = o%8, j = (o-i)/8; (i < 7) && (j < 7) && (((((bitboard)1) << o) & x) == 0); i = o % 8, j = (o-i)/8){o += 9; y += (((bitboard)1) << o);}
if(mask::MagicBishopMoves[square][quickhash(x, magic, bits)] == all_set){
mask::MagicBishopMoves[square][quickhash(x, magic, bits)] = y;
}
else if(mask::MagicBishopMoves[square][quickhash(x, magic, bits)] != y) {
cout << "Bummer, dude. The rook_magic for square " << square << " is not magical after all.\n";
}
}
}
}
}
}
return magic;
}
bitboard findMagicRook(int square, int bits) {
//Due to laziness, this was taken with permission from Exacto 0.e source code:
// This function populates rook moves table; to have it operate as a find magics file, swap commented portions
bitboard magic, x, y, right_occ, left_occ, up_occ, down_occ;
bitboard right = 0, left = 0, i, k, l, m, n;
int o, up = 0, down = 0;
bool incomplete = true;
bitboard const two_to_the[64] = { 0x0000000000000001, 0x0000000000000002, 0x0000000000000004, 0x0000000000000008,
0x0000000000000010, 0x0000000000000020, 0x0000000000000040, 0x0000000000000080, 0x0000000000000100, 0x0000000000000200,
0x0000000000000400, 0x0000000000000800, 0x0000000000001000, 0x0000000000002000, 0x0000000000004000, 0x0000000000008000,
0x0000000000010000, 0x0000000000020000, 0x0000000000040000, 0x0000000000080000, 0x0000000000100000, 0x0000000000200000,
0x0000000000400000, 0x0000000000800000, 0x0000000001000000, 0x0000000002000000, 0x0000000004000000, 0x0000000008000000,
0x0000000010000000, 0x0000000020000000, 0x0000000040000000, 0x0000000080000000, 0x0000000100000000, 0x0000000200000000,
0x0000000400000000, 0x0000000800000000, 0x0000001000000000, 0x0000002000000000, 0x0000004000000000, 0x0000008000000000,
0x0000010000000000, 0x0000020000000000, 0x0000040000000000, 0x0000080000000000, 0x0000100000000000, 0x0000200000000000,
0x0000400000000000, 0x0000800000000000, 0x0001000000000000, 0x0002000000000000, 0x0004000000000000, 0x0008000000000000,
0x0010000000000000, 0x0020000000000000, 0x0040000000000000, 0x0080000000000000, 0x0100000000000000, 0x0200000000000000,
0x0400000000000000, 0x0800000000000000, 0x1000000000000000, 0x2000000000000000, 0x4000000000000000, 0x8000000000000000};
bitboard const not_two_to_the[64] = { 0xfffffffffffffffe, 0xfffffffffffffffd, 0xfffffffffffffffb, 0xfffffffffffffff7,
0xffffffffffffffef, 0xffffffffffffffdf, 0xffffffffffffffbf, 0xffffffffffffff7f, 0xfffffffffffffeff, 0xfffffffffffffdff,
0xfffffffffffffbff, 0xfffffffffffff7ff, 0xffffffffffffefff, 0xffffffffffffdfff, 0xffffffffffffbfff, 0xffffffffffff7fff,
0xfffffffffffeffff, 0xfffffffffffdffff, 0xfffffffffffbffff, 0xfffffffffff7ffff, 0xffffffffffefffff, 0xffffffffffdfffff,
0xffffffffffbfffff, 0xffffffffff7fffff, 0xfffffffffeffffff, 0xfffffffffdffffff, 0xfffffffffbffffff, 0xfffffffff7ffffff,
0xffffffffefffffff, 0xffffffffdfffffff, 0xffffffffbfffffff, 0xffffffff7fffffff, 0xfffffffeffffffff, 0xfffffffdffffffff,
0xfffffffbffffffff, 0xfffffff7ffffffff, 0xffffffefffffffff, 0xffffffdfffffffff, 0xffffffbfffffffff, 0xffffff7fffffffff,
0xfffffeffffffffff, 0xfffffdffffffffff, 0xfffffbffffffffff, 0xfffff7ffffffffff, 0xffffefffffffffff, 0xffffdfffffffffff,
0xffffbfffffffffff, 0xffff7fffffffffff, 0xfffeffffffffffff, 0xfffdffffffffffff, 0xfffbffffffffffff, 0xfff7ffffffffffff,
0xffefffffffffffff, 0xffdfffffffffffff, 0xffbfffffffffffff, 0xff7fffffffffffff, 0xfeffffffffffffff, 0xfdffffffffffffff,
0xfbffffffffffffff, 0xf7ffffffffffffff, 0xefffffffffffffff, 0xdfffffffffffffff, 0xbfffffffffffffff, 0x7fffffffffffffff};
bitboard const all_set = 0xffffffffffffffff;
if((square % 8) < 6) left = 6 - (square % 8);
if((square % 8) > 1) right = (square % 8) - 1;
if(((square - (square % 8)) / 8) < 6) up = 6 - ((square - (square % 8)) / 8);
if(((square - (square % 8)) / 8) > 1) down = ((square - (square % 8)) / 8) - 1;
while(incomplete) {
incomplete = false;
for(i = 0; i < MAGIC_ROOK_SIZE ; i++) mask::MagicRookMoves[square][i] = all_set; //(uncomment this line for magic generation)
//magic = random64(); //(uncomment this line for magic generation)
magic = mask::MagicRookNumbers[square]; //(comment this line out for magic generation)
for(k = 0; k <= (two_to_the[right]-1); k++){
for(l = 0; l <= (two_to_the[left]-1); l++) {
for(m = 0; m <= (two_to_the[up]-1); m++) {
for(n = 0; n <= (two_to_the[down]-1); n++ ) {
// Generate all possible occupancy bitboards for the appropriate mask
right_occ = k << ((square - (square % 8)) + 1);
left_occ = l << ((square - (square % 8)) + ((square % 8)+1));
up_occ = 0;
down_occ = 0;
for(o = 0; o <= up; o++) up_occ += ((m & two_to_the[o]) << (square + ((7*o) + 8)));
for(o = 0; o <= down; o++) down_occ += ((n & two_to_the[o]) << (square - ((9*o) + 8)));
x = up_occ + down_occ + right_occ + left_occ;
// Generate the corresponding attacks bitboard to hash
y = 0;
for(o = square; ((o % 8) < 7) && ((two_to_the[o] & x) == 0);){o++; y += two_to_the[o];}
for(o = square; (((o - (o%8))/8) < 7) && ((two_to_the[o] & x) == 0);){o += 8; y += two_to_the[o];}
for(o = square; ((o % 8) > 0) && ((two_to_the[o] & x) == 0);){o--; y += two_to_the[o];}
for(o = square; (((o - (o%8))/8) > 0) && ((two_to_the[o] & x) == 0);){o -= 8; y += two_to_the[o];}
if(mask::MagicRookMoves[square][quickhash(x, magic, bits)] == all_set){
// A new hash entry
mask::MagicRookMoves[square][quickhash(x, magic, bits)] = y;
} else if(mask::MagicRookMoves[square][quickhash(x, magic, bits)] != y) {
// A bad collision
//incomplete = true; //(uncomment this line for magic generation)
cout << "Bummer, dude. The rook_magic for square " << square << " is not magical after all.\n"; //(comment out for generation)
//k = two_to_the[right];
//l = two_to_the[left];
//m = two_to_the[up];
//n = two_to_the[down];
}
}}}}
}
return magic;
return 0;
}
void populateMagicRookArray() {
//Taken with permission from Exacto 0.e source code:
for(int i = 0; i < 64; i++) {
findMagicRook(i, 64-mask::MagicRookShift[i]);
}
}
void populateMagicBishopArray() {
//Taken with permission from Exacto 0.e source code:
for(int i = 0; i < 64; i++) {
findMagicBishop(i, 64-mask::MagicBishopShift[i]);
}
/*
cout << "*** populateMagicBishopArray() ***\n";
for(int i=0; i < 64; i++) {
mask::MagicBishopMoves[i][0] = 0;
bitprint(mask::MagicBishopMoves[i][0]);
}*/
}
void bitprint(bitboard bb)
{
bitboard x=1;
for(int i=63; i>=0; i--){
if( bb & (x<<i) )
std::cout << "1";
else
std::cout << "0";
if(i%8 == 0)
std::cout << std::endl;
}
std::cout << std::endl;
}
//Processor Instruction list:
//Search the mask data from least significant bit (LSB) to the most significant bit (MSB) for a set bit (1).
// unsigned char_BitScanForward64(unsigned long * Index, unsigned __int64 Mask);
//
//Search the mask data from most significant bit (MSB) to least significant bit (LSB) for a set bit (1).
// unsigned char _BitScanReverse64(unsigned long * Index, unsigned __int64 Mask);
//
//AMD - Counts the number of leading zeros in a 64-byte integer.
// unsigned __int64 __lzcnt64(unsigned __int64 value);
unsigned char bitscan_lsb(bitboard bb)
{
if(bb == 0)
return 64;
unsigned long index =0;
#ifdef _MSC_VER
_BitScanForward64(&index, bb);
#else
return __builtin_ffsll(bb) - 1;
#endif
//if (index != __lzcnt64(bb))
// cout << "_Bit: " << index << ", lz: " << __lzcnt64(bb) << endl;
return((unsigned char)index);
}
unsigned char bitscan_msb(bitboard bb)
{
if(bb == 0)
return 64;
/*
unsigned long index =0;
_BitScanReverse64(&index, bb);
return((unsigned char)index);
*/
#ifdef _MSC_VER
return (unsigned char)(63 -__lzcnt64(bb));
#else
return (unsigned char)(63 - __builtin_clzll(bb));
#endif
}
bool bitcheck(bitboard bb, unsigned char index) {
if( bb & (((bitboard)1) << index))
return true;
else
return false;
}
unsigned char bitcount(bitboard bb) {
//Try:
// return pc_table[MASK_POP_COUNT & bb] + pc_table[MASK_POP_COUNT & (bb >> 16)] + pc_table[MASK_POP_COUNT & (bb >> 32)] + pc_table[MASK_POP_COUNT & (bb >> 48)];
/*
unsigned char count = 0;
while(bb) {
count++;
bb ^= (((bitboard)1) << bitscan_msb(bb) );
}
return count;
*/
#ifdef _MSC_VER
return (unsigned char)(__popcnt64(bb));
#else
return (unsigned char)(__builtin_popcountll(bb));
#endif
}