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This repository was archived by the owner on Apr 4, 2026. It is now read-only.
Leather128 edited this page Jun 17, 2022
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Adding an Event
Event List
Make a folder called data in the folder your mod is in (unless it already exists), then make another folder called event data in the data folder you just made (no, not the data folder in _append just the one in your mod's folder).
Make a folder called _append in the folder your mod is in (unless it already exists), make another one called data in _append. Then make a file called eventList.txt this is the file where you put your events.
The events in eventList.txt are formatted like this: [Name Of Event]~[First Value Description]~[Second Value Description]
An example would be: Set Character X~Character to set x of (BF, Dad, GF)~X Value (can be a decimal)
Event Code
Now that you have your event setup in the eventList, the next step is to actually code it in-game.
If you need examples, then you can look in 'assets/data/event data/' where you'll find the base game event Luas.
Here is an example of a basic event that sets the x position of a character: