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New:Sim-U-Kraft

New:Sim-U-Kraft is a city-building and NPC life simulation mod for Minecraft. It lets you found a city, claim land, place buildings, hire citizens, and turn a simple settlement into a working town with construction, farming, commerce, industry, and logistics.

The mod is available for Minecraft 1.21.1 on NeoForge and also supports Minecraft 1.20.1 on Forge.

Available for NeoForge Available for Forge

Installation Guide

Download the file that matches your Minecraft version and mod loader. Use the NeoForge build for Minecraft 1.21.1, or the Forge build for Minecraft 1.20.1.

Once the correct loader is installed, place New: Sim-U-Kraft into your mods folder. You also need the matching version of LDLib / LDLib2 for your Minecraft version.

Gameplay

Start by placing a City Core to create your city. From there, you can claim chunks, manage city funds, and begin growing a population of citizen NPCs.

Buildings are selected through the Build Box. Choose a building, preview it in the world, confirm the placement, and let hired builders gather materials and construct it.

Citizens can take on different jobs such as builder, planner, farmer, commercial worker, industrial worker, and logistics worker. Over time, your city can grow from a small base into a living production network with homes, farms, shops, factories, warehouses, and item routes.

Extra Notes

New: Sim-U-Kraft is designed for both singleplayer and dedicated servers. City data and NPC work are handled by the server, while the client displays HUDs, screens, previews, and status updates.

The mod includes English and Simplified Chinese localization, configurable client and server options, and optional city highlighting support for Xaero's World Map.

Sponsor Authorization

Only sponsor-edition builds (-PsponsorEdition) enable website-confirmed device-code pairing. Public builds do not initialize authorization, register its key binding or command, or show its configuration entry. Sponsor builds require a locally verified sponsor entitlement before gameplay and keep the native authorization screen open until a valid License is available. The screen is also available from the NeoForge Mods configuration page, the configurable key binding, or the client-only /nsuk auth command. Network validation remains asynchronous, and a still-valid cached License supports offline use. The production issuer/API origin and current RS256 public key are pinned in the client; rotating that key requires releasing a transition client that trusts both keys before the server switches signers. Legacy v2 token validation is not accepted by current clients. Long-lived credentials and cached licenses are OS-bound: Windows uses per-user DPAPI, Linux derives an AES-GCM key from machine-id and the OS user, and macOS uses IOPlatformUUID and the OS user. File permissions are restricted as well, so copying the authorization file to another computer or user account cannot clone authorization.

Sponsor builds hash their final running JAR and submit the SHA-256, Minecraft version, and mod version during pairing and refresh. The website only issues a build-bound v3 License for an enabled official build. @SponsorFeature and SponsorGate provide the framework for future sponsor-only entry points; no existing gameplay feature is gated by that framework in this version. The Gradle verifySponsorFeatureGates check rejects a future annotated source file that omits its gate call.

Sponsor artifacts also embed the private nsuk-injection-prevention-detection library as JiJ. It checks the authoritative NeoForge mod-file path and explicit JVM injection options without scanning arbitrary files or processes. Public builds use a reflection bridge and therefore remain compilable without access to the private repository; sponsor builds fail their Gradle validation or runtime authorization if the private JiJ is missing.

License

New: Sim-U-Kraft is licensed under GPL 3.0.

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