C++ systems, game development, and cross-platform applications.
Building deterministic gameplay systems, reusable libraries, and developer tooling across native desktop and the web.
Pre-alpha deterministic C++ cave-hunting game engine built around a shared rules core. The active dev branch targets native desktop, WebAssembly/browser builds, CLI and simulation clients, with an SDL3 graphical client in development.
C++20 · CMake · SDL3 · WebAssembly · Simulation
Cross-platform C++/SFML game project with CMake-based builds for macOS, Windows, and Linux.
C++ · CMake · SFML · Cross-platform
Lightweight C++ GUI library providing reusable widgets, form components, custom shapes, resource management, and state-machine utilities.
C++ · CMake · SFML · GUI · Reusable library
Additional technologies
C · C# · Java · Lua · Swift · SQL · React · Django · Flutter · .NET · OpenGL · Firebase · MySQL · Microsoft SQL Server
Background & Experience
- Software Developer Internship — Caffey Group
- Senior Tech Lead — iCode
- Organizer — UNT Engineers United


