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2D online multiplayer roguelike developed in Unity that won 1st place in DVC’s 10-week Computer Science Pathway Game Jam.

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Cata

Cata is a 2D online multiplayer roguelike prototype built in Unity. I originally developed the project using Unity Version Control before moving it to GitHub for long-term storage and presentation.

Original pitch video: https://drive.google.com/file/d/1wYFG7Ay9ZiN2t1Xi3dWU27kHNXxShQEM/view?usp=sharing

This project was created as part of the Da Vinci CS Pathway game studio competition. Each honors student first built and pitched a vertical slice, then presented it to the CS pathway class. Students could apply to join different game studios, and Cata received the most applications. I founded and led the team through the full studio timeline, using Jira for sprint planning and Cursor to speed up development and iteration.

Over a 10-week timeline, our 6-person team built a playable multiplayer prototype in Unity with C# and Mirror. I led project planning, coordinated development tasks, managed version control, and helped implement client-server networking, including a test server hosted on AWS EC2.

Cata earned 1st Place - Game of the Year (2025) among all Da Vinci CS Pathway game studios.

Tech Stack

  • Unity
  • C#
  • Mirror Networking
  • Git
  • Jira
  • Cursor
  • AWS EC2

My Role

Project Lead / Unity Developer

  • Founded and led a 6-person team
  • Managed Agile sprints and task tracking in Jira
  • Introduced Cursor to improve iteration speed
  • Helped build the online multiplayer prototype using Unity and Mirror
  • Coordinated development, builds, and team progress across the 10-week studio timeline

P.S. The project was previously named "Fang," which may be reflected in some of the commit history and codebase.

About

2D online multiplayer roguelike developed in Unity that won 1st place in DVC’s 10-week Computer Science Pathway Game Jam.

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